Wilderness Encounters · Book 3

Mountain Encounters d100

Twists, Weather & Time of Day

Mountain encounters for any fantasy tabletop RPG: a printable d100 table of 100 encounters, each with a twist, plus a d6 time of day and a d8 mountain weather roll. One roll gives you a full scene: what turns up on the pass, a twist that changes what it means, when it happens and what the sky is doing about it. The ledges are a boot wide, the air is thin and the mountain keeps its own secrets.

$4.00USD

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In the satchel

Pages
18 per PDF
Files
4 PDFs
Paper
US Letter + A4
Ink
Colour + black & white
File size
up to 0.46 MB each
System
Any fantasy tabletop RPG
Delivery
Instant download

100 entries x 6 times of day x 8 weathers = 4,800 roll combinations, and every entry has its own written twist, not a one-line prompt. You get 4 plain PDFs (US Letter and A4, color and black and white), with no ZIP to unpack.

What's inside · 18 pages per PDF

  • 100 mountain encounters (pages 4-16, 7-8 per page). Every entry has a number, a short name, a 1-2 sentence encounter, a Twist line, and a threat tier.
  • 100 twists. Each is written for its own entry, so the encounter is more than a one-line prompt.
  • d6 Time of Day table (6 results) and d8 Weather table (8 results), each with a one-line effect on how the scene plays: frost dawn, noon thaw, alpenglow, star cold, whiteout, high wind, loaded slopes and ridge lightning (page 3).
  • Threat tiers (Low / Mid / High) on every entry. They are system-neutral, so there is nothing to convert.
  • A one-page roll strip (page 17, landscape): condensed d6 and d8 tables plus all 100 encounter names, to slide behind a GM screen or keep beside your notes.
  • A How to Use page with a worked example roll (page 2), a cover (page 1), and credits and license (page 18).

The encounter mix

Entries are grouped by number, so you can roll inside a range when you want a certain kind of scene: 01-35 beasts and hostiles, 36-65 people (toll-keepers, herders, pilgrims, miners, hermits, bandits, lost climbers), 66-85 the mountain itself (narrow ledges, rope bridges, avalanche and rockfall, glacier finds and old watchtowers), and 86-00 the uncanny. Good for wilderness encounters and mountain pass travel. No stat blocks. You bring your own system.

How to use it

  1. Roll d6 for time of day.
  2. Roll d8 for weather.
  3. Roll d100 for the encounter, then read the entry and its Twist.

Print the pages you need, or keep the PDF open on a tablet or screen share.

Part of the wilderness encounters series

Book 3, with the same layout and the same layers as Forest Encounters d100 (book 1) and Swamp Encounters d100, so the tables work side by side when your party climbs out of the lowlands. More terrains are planned.

What you get

4 PDF files, 18 pages each, about 0.45 MB each. No ZIP, no spreadsheet.

All four have the same content and page order. Instant download after purchase.

  • Color, US Letter
  • Color, A4
  • Black and white, US Letter (no background tint, easy on ink)
  • Black and white, A4

How this was made

Text in this product was drafted with AI assistance and edited by a human. No AI-generated illustrations: the cover and ornaments are type and original vector drawings. Designed by The GM's Satchel.

Your license

Print as many copies as your own games need, and use the files at your table, online or on stream. Please don’t share or resell them. Read the full license.

Ready for the table? Mountain Encounters d100, $4.00.

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$4.00 · 4 PDFs